Cinematography:
Brett JutkiewiczComposer:
Brian TylerCast:
Melissa Barrera, Jenna Ortega, Courteney Cox, Mason Gooding, Jasmin Savoy Brown, Hayden Panettiere, Dermot Mulroney, Samara Weaving, Tony Revolori (more)VOD (5)
Plots(1)
Following the latest Ghostface killings, the four survivors leave Woodsboro behind and start a fresh chapter. (Paramount Pictures UK)
Videos (12)
Reviews (9)
It's true that you can't expect miracles from a slasher movie, but this one is ultimately a mess. The young and restless, binary-diverse and bipolarly unbalanced characters must confront a villain who effortlessly cooks one after another in front of the public (no, I don't notice that the girl next to me in the subway has a 10inch knife in her belly), while the law enforcement authorities are completely incompetent. Since this is already the sixth vol, the screenplay feels noticeably recycled, and any element of surprise is nonexistent - after the first five minutes, viewers have already explored the 78,000 possibilities of who the villain might be, and at the end, it's one of them. What really bothered me was the superhuman agility of the main eviscerator, who dodges bullets and wakes up from unconsciousness at the exact moment that is supposed to be the coolest and creepiest. But the most puzzling fact is, that after six movies, nobody has explained to them, that when you take someone down and they're lying there, you're supposed to finish them off and not to run away! The repetitive scenario of endless escapes has become tiresome. As a whole, the movie simply doesn't work, and they should give up on it, just like with the 58th Fast and Furious. Please, enough is enough.
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This time, Ghostface is on the rampage in New York, where he takes on the surviving heroes from the previous film and plays with the rules not of sequels or remakes, but of entire franchises. After a terrific opening 20 minutes, the pace slows down a bit, but the murders themselves are pleasantly uncompromising this time around, with Ghostface as a total exterminator. The meta overlaps work, too, except that the entire sixth installment unfortunately hinges on not very interesting heroes who already were quite stale the last time around. Still, it's fine, and the Scream IV is more or less exactly what you'd expect. Whether that's enough or not enough is up to you.
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Perhaps no horror franchise has made it to a sixth installment without material fatigue, but here the fatigue is so minimal and hardly noticeable that it still feels fresh, fun and exciting. The horror sequences are a treat, the whole is laughable, but intentionally so. No Scream has ever really disappointed, not even this one.
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I was quite surprised, and as a fan of the franchise, pleased that the sixth Scream would be screaming in theaters just fourteen months after the release of the fifth, which came eleven long years after the fourth (Wes Craven's last "slash"). As I've said before, I have a soft spot for Ghostface, so I'm willing to overlook the fact that it's pretty much a recycled version of the previous films. But as a fan, it's that connection between the first and fifth films that I appreciate and (along with the many pop culture references) downright enjoyed. The intro alone, which slyly plays with the rules of horror and stands them on their head, proves that the "screaming franchise" still has a lot to offer. I welcomed the film's setting in New York, where the they managed to take advantage of other locations to offer some truly good scenes – whether it was a chilling sequence from a convenience store or an apartment, or the atmospheric scene in a flashing subway. (Spoiler alert!) The identity of Ghotsface is clear from the first mention of the deceased family member, and then later from the attack in the apartment, but the film isn’t that concerned with a plot twist as it plays with audience expectations and horror rules, creating a hide-and-seek game. The viewer (ideally a fan) then calmly overlooks the immortality of certain characters and just watches the uncompromising destruction of the bad guys with a satisfying smile. (End: Spoiler alert!) In the end, Scream VI certainly didn't feel boring or dull, but if there is to be a sequel, which I wouldn't be opposed to, at least a three-year hiatus would be preferable.
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It’s still good horror entertainment between three and four stars. In the end, I’m giving it the lower rating to make clear that the fourth and fifth instalments were much better for me. Plot-wise, it is a compilation of familiar stuff, with similar twists and turns and denouements to what we have already seen in the series, maybe just a bit more absurd. I'm a bit disappointed that the creators didn't take it to another level and offer something more ambitious. For example, to show the cards so that the viewer knows from the beginning who is hiding under the mask (and only guesses the motive), or to make the villain directly out of the main character, especially since both options are implied in this new sequel. Unfortunately, this promise never comes to fruition, so the final form ends up looking rather familiar. But the more significant problem for me is the downright dead meta plane. In the year since the premiere of the previous installment, logically "nothing fundamental has happened" in the horror genre, so there is nothing to respond to, nothing to comment on, nothing to paraphrase (on the contrary, the fourth and fifth installments benefited mightily from longer delays). And "franchise" as the referent to which the latest installment refers is too elusive to base any meaningful meta-games on. I wouldn’t be against another sequel, but I would wait at least five years.
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