Directed by:
Justin KurzelCinematography:
Adam ArkapawComposer:
Jed KurzelCast:
Michael Fassbender, Marion Cotillard, Jeremy Irons, Brendan Gleeson, Michael Kenneth Williams, Brian Gleeson, Ariane Labed, Callum Turner (more)VOD (3)
Plots(1)
Through a revolutionary technology that unlocks his genetic memories, Callum Lynch (Michael Fassbender) experiences the adventures of his ancestor, Aguilar, in 15th Century Spain. Callum discovers he is descended from a mysterious secret society, the Assassins, and amasses incredible knowledge and skills to take on the oppressive and powerful Templar organization in the present day. (20th Century Fox)
(more)Videos (20)
Reviews (13)
Well, it's not a good film, but in the end it's not a complete disaster either. Assassin's Creed alternates above average and sometimes almost great moments with moments when I almost felt sorry for the filmmakers. What goes well? Definitely the action, or rather almost everything from the past. The battles are quick, fairly straightforward and brisk, and at least the part where two of the heroes are running away from an entire city really hit the spot. The scenes of Spain being terrorised by the Inquisition do show the money, and the costumes, the production design and the visual effects look more than good too. Unfortunately, everything that takes place in the present is more or less ugly and terribly boring. I've played almost all of the games, and from the very beginning, these passages annoyed me. In the film, the uninteresting present takes up two-thirds of the running time. Most of the cast act like they weren't told what was wanted of them, it doesn't make any sense at all at times, and unfortunately Assassin's Creed is unaware of its stupidity and simplicity (nothing against it, I love it) and tries to pretend to be something more than a simple blockbuster. And it's not very good at it. In a few years, someone will edit a nice 20-minute video out of it with good action and nice sets. In the meantime, we have a movie that is boring most of the time or tries in vain to fulfill the ambitions of someone in the background who didn't understand that he was making an action movie. And those have to be entertaining first and foremost.
()
Even a stupid story can be told in a way that doesn't make sense. An unbearably long two-hour apple game, which sometimes disrupts a successful parkour and a scene that reveals that Kurzel thinks of it artistically, but completely counterproductive for a blockbuster. It is difficult to say whether the smooth transitions between history and the present represent any sophisticated commentary on the art of the Gamer experience. I don't have the strength to find out. The screenplay is horribly annoying, the characters have no inner logic and the storytelling has no cadence. I was expecting a cleansing surge of Gamer ecstasy, but this leap of faith ended in a complicated fracture.
()
This film has character. On the one hand, it goes as far as possible against the fans of the game franchise, but at the same time it tries to make a distinctive artistic concept of the Assassin universe. The passages set in medieval Spain are visually stunning, the depiction of the Animus is boldly different (and better!) than we know from the games, and while it left me emotionally cold, I appreciate the personality that Kurzel brought to the table, and I can sense from it his desire to make the best possible film that isn't just a boring descriptive retelling of the game. The highly artistic Kurzel simply entertains me. It's a pity that people won't appreciate his honest approach and that there won't be a sequel.
()
Going to the cinema sick with a fever and without a coke or an energy drink didn't pay off for me this time. I watched the whole film with one eye, so I didn't take much away, I woke up during the action, but since I didn't have any subtitle support I didn’t get much out of the story. I praise the music, the visuals and the action, anything in anonymous I found uninteresting. I'll leave it at a neutral three stars for now, hopefully on a second viewing I can pull it up to 4*. 65%.
()
Justin Kurzel has found that fabled compromise between portraying his own vision and sufficiently pleasing the fans of the games. In the current storyline, the contest for the apple still takes first place, but it is cleverly and necessarily minimized to its basic functions and outlines. There's no point in lying to ourselves, as this artifact has a line around it that is initially interesting, then tolerated, then in the end sadly stretched. The suppression of supernatural side motives is therefore only to the good, giving Callum the space to become a flesh and blood hero (something his gaming predecessor Desmond could only dream of for a long time). Michael Fassbender also works equally well as a torn victim of fate and an unbeatable Aguilar, forcing me to hold my breath and tense my muscles in the action scenes. But what I appreciate the most is that as a player (I have successfully immersed myself in the world of Abstergo and Co. a total of six times and the Ezio trilogy or Black Flag are damn high on my list), it doesn't just make me tick off obligatory trademarks of the story or genre, but on the contrary, it squeezes me unbelievably while waiting for a leap of faith. My only complaints are therefore about th elogical errors, which sadden me even more because I try my best not to dwell on them. However, the absence of anything other than police batons is a glaring handicap for the guards, and at times it bothers you, as does the unclear extent of Callum's genetic memory capabilities, which then obscure the most emotional scene of the entire movie. Despite these bumps in the road, Assassin's Creed has managed to land in the position of my favorite game adaptation, and their flop at the box office will disappoint me for a long time.
()
Ads