Directed by:
Scott WaughCinematography:
Shane HurlbutComposer:
Nathan FurstCast:
Aaron Paul, Imogen Poots, Dominic Cooper, Rami Malek, Kid Cudi, Ramon Rodriguez, Dakota Johnson, Michael Keaton, Harrison Gilbertson, Nick Chinlund, Han Soto (more)VOD (2)
Plots(1)
"Need for Speed" marks an exciting return to the great car culture films of the 1960s and '70s, tapping into what makes the American myth of the open road so appealing. The story chronicles a near-impossible cross-country journey for our heroes—one that begins as a mission for revenge, but proves to be one of redemption. (official distributor synopsis)
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Reviews (11)
If you've ever played the game "Need for Speed" or even just watched it, like I have, you might get a pleasant déjà vu feeling during the races because it's quite a ride. Plus, you're not on a track, and eventually, you even get out into nature. Yeah, it's got a typical plot, but the ride itself can be really enjoyable.
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Had I seen this as a teenager obsessed with playing NFS, I’d be ecstatic. The movie is full of gaming poetics and the cars
are a level higher than in the Fast & Furious series. With its great locations, Need for Speed is like a road trip around US national
parks and cities, as if they were levels in a game. As for characters and the logic of the story, however, it couldn’t be
lamer. But the 130-minute running time is not grating, as it makes the film into the longest guilty pleasure mind-fuck in
the history of cinema.
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My neighbors just love racing movies. The sound of the engine revving in my bass combo is music to their ears, and perhaps the only one that can complain is their broom, which comes into contact with the ceiling a few times in these cases, but is slowly getting used to it. Need for Speed is of course completely moronic in terms of story, but no wonder with this kind of target audience. Which is not the players of the game in this case, because it can't logically make sense to them why they would go to a movie based on a racing game that spectacularly adopts formal film techniques yet at the same time is graphically comparable to reality (because it contains almost no people, only objects). Moreover, there can be no question of any cinematic expansion of the game universe when the game has none. The Need for Speed movie is primarily aimed at those who have to have and see everything that falls under the franchise – all the games, trailers, t-shirts, and of course their Renault Multipla also has a fresh Need for Speed sticker on it. That said, the film's greatest asset is the fact that Scott Waugh and the writers have understood the brief, and thus the whole plot can be summed up as basically 'the main character goes somewhere to drive, thereby avenging the fact that the last time he drove somewhere his friend didn't finish. Ironically, all the characters are stuffed in the pockets of the utterly likable Imogen Poots, and the rest are so bland the film doesn't even try to make them the bearers of a higher truth (unlike the last F&F), such that the center of it all is really just the driving, which is filmed very skillfully, so I couldn't complain too much that, since I personally am more or less only interested in the racing, there's remarkably little of it here, because it's really more about the driving. Otherwise I don't know, but 178 days in jail for street racing, a few dozen misdemeanors, assault on a public officer, and general endangerment is a pretty good deal. Not to mention, the main character probably wouldn't be sitting behind the wheel again for the rest of his life.
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By gamers, for gamers. Or, more precisely, by people who present themselves as gamers (because doing so is favourable with respect to marketing), for viewers who consider those people to be gamers (young men from poorer backgrounds without higher education, dreaming that they will pick up beautiful women thanks to their driving skills). Waugh’s film is possibly one of the most thorough video-game adaptations and thus, more than other game adaptations, lays bare the limits of trying to be maximally accommodating toward fans of the source material. The plot is of marginal importance and serves primarily as an unobtrusive (though necessary) basis for the action. However, the mediocre dialogue, overacting, infantile humour and formulaic situations are significantly more irritating on the big screen than in the cut-scenes of the game (though their purpose remains the same – providing the possibility to give one’s eyes and ears a rest). The slavish adoption of certain formalistic techniques from video games (extreme slow-motion eye-candy crashes) necessarily come across as clichéd, since game designers like to go to the movies for inspiration. By faithfully imitating bad imitations of films – instead of drawing more from, for example, the quoted Bullitt or other 1970s action movies (knowledge of which the director can only boast about) – Need For Speed becomes a copy of a copy that doesn’t have any specific character of its own. However, I don’t think it’s a bad film, since it fulfils its mission (escapist automotive entertainment) more satisfactorily than, for example, the most recent, poorly focused instalment of Fast & Furious. In the context of macho action melodramas that, according to the logic of the genre, must contain unrealistic feats that are not conditioned by emotion or reason and red-lined moments of action, there really isn’t much for which to reproach Need for Speed. For me, it was a pleasant way to relax my mind, which I appreciated for not requiring any greater mental effort than playing one of the games in the series. 60%
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The game “Need For Speed” is something I remember with fondness. I’d be hard pressed to forget it when the US developers keep making one sequel after another every year. Some of them are better, some of them worse. It was just a matter of time before this franchise would be turned into a movie and I must say that from the amount of bullshit we have been treated to during these races, the story the creators picked wasn’t so bad. I enjoyed the action scenes that felt a lot like playing the game. Those made me happy. On the other hand, the characters took some getting used to. Perhaps with the exception of Imogen Poots, who made me happy since the first moment she appeared. Aaron Paul, on the other hand, is a bit wet behind the ears and it took me about half an hour to accept the fact that he’s no Vin Diesel or Paul Walker. I also cringed during every scene with Dominic Cooper. Michael Keaton, however, managed to knock my socks off with how he was enjoying his character. Had it not been for the running time and contained less talking and more action, I would have rated it better. 131 minutes was too long for such a movie.
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