Directed by:
Scott WaughCinematography:
Shane HurlbutComposer:
Nathan FurstCast:
Aaron Paul, Imogen Poots, Dominic Cooper, Rami Malek, Kid Cudi, Ramon Rodriguez, Dakota Johnson, Michael Keaton, Harrison Gilbertson, Nick Chinlund, Han Soto (more)VOD (2)
Plots(1)
"Need for Speed" marks an exciting return to the great car culture films of the 1960s and '70s, tapping into what makes the American myth of the open road so appealing. The story chronicles a near-impossible cross-country journey for our heroes—one that begins as a mission for revenge, but proves to be one of redemption. (official distributor synopsis)
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Reviews (11)
This film is a treat for the fans of the game, or at least for people who have ever played it, the rest will struggle and complain about how unrealistic and illogical it is. The gaming feeling is manifest in every other scene, and the original shots during car crashes and the fantastic "FPS" view from the car are a clear indication that the people behind this film know what they're doing and are teasing us. The screenplay is perhaps nonsense in terms of plot, emotions, and character motivation, but something had to be there, right? Aaron Paul is good and fits well into tough guy roles. The best car scenes in the history of cinema.
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Had I seen this as a teenager obsessed with playing NFS, I’d be ecstatic. The movie is full of gaming poetics and the cars
are a level higher than in the Fast & Furious series. With its great locations, Need for Speed is like a road trip around US national
parks and cities, as if they were levels in a game. As for characters and the logic of the story, however, it couldn’t be
lamer. But the 130-minute running time is not grating, as it makes the film into the longest guilty pleasure mind-fuck in
the history of cinema.
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If you've ever played the game "Need for Speed" or even just watched it, like I have, you might get a pleasant déjà vu feeling during the races because it's quite a ride. Plus, you're not on a track, and eventually, you even get out into nature. Yeah, it's got a typical plot, but the ride itself can be really enjoyable.
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Why aren't there more movies based on computer games? Oh, right. And thanks, Need for Speed, for reminding me. Because they always turn out to be a disappointment. I really like the NFS franchise, and although in recent years (actually since “Most Wanted”) the whole series has been going downhill, there’s no other racing game I enjoy playing more. But what I got in those unbelievably long 131 minutes (!) was totally worthless. Even when reading what it was supposed to be about, it was clear to me that no brain activity would be necessary. Let's start with the positives: 1 star for EA’s courage to even film this, 1 star for the two leads. And that’s about it. The rest is truly horrendous. The actors in the supporting roles were selected based on their looks, but they can’t act their way out of a paper bag. The soundtrack, one of the best and most awesome aspects of the game series which had never failed, managed to do so in the movie, being one of its worst parts. The dialogues are strikingly unnatural. Pretty much everything about this movie is wrong. The concept itself of racing across the US within a certain time limit inspired by one of the worst installments, “Need for Speed: The Run,” spelled disaster. Anyway, if the movie managed to make money (which it somehow did), then other movies based on computer games can be made, which means there’s at least something positive about it. Or is there?
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Instead of an exciting racing film, an everyday road movie arrived in movie theaters with the most common and predictable story of revenge and the most ordinary romantic plot. The chases and racing scenes do have energy, but everything else is hopelessly uninteresting. The characters lack charisma, the film lacks insight, tension and humor, and the creators' quest for realism is a clear step back after the last two parts of The Fast and the Furious series. Desperately dull and uncool.
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