Black Mirror: Bandersnatch

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In 1984, a young programmer begins to question reality as he adapts a dark fantasy novel into a video game. A mind-bending tale with multiple endings. (Netflix)

Reviews (3)

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DaViD´82 

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English Through choices (own, not political, however...) going to meet the many depths of madness. Although the format is not original, others have already handled it better than how it works here, but it is still original; thanks to meta games with a format through wrapping in a meta garment applied to a meta comment on meta ... Well, the idea you already: a) got, b) didn´t, c) * Yawn * It didn't make sense, even the plot, so 2/5, d) I don't understand anything, pig plot, I'm deleting the profile and the capitalists in Netflix don't even get a penny, We didn't collect lids for this! E) When you start smoking weed, you will (not) understand, hopefully, in other words 5/5. PS: After all, it is nice “just enough", but some kind of catharsis offers only two, so choose wisely. ()

novoten 

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English It's much more of a game (with the viewer) than an interactive film. There aren't many crazy or surprising choices, the main character sooner or later falls into deep psychological states that cannot be avoided, and whether they like it or not, they simply have to chat with the slippery Colin as part of the plot. Not to mention the choices within choices themselves, which only fulfill the concept (choice of cereals and music), without changing the story or helping the interactivity. I see the trolling of the viewer characteristic of Charlie Brooker in the endings, at least in five basic ones. Two of them are purely depressing and do not solve anything within the plot, two are such a crazy departure that despite their entertainment value, they seemed like a waste of time to me already during the first viewing. The last one (the train), paradoxically, the one I ironically did not make it to on my first attempt, seems to me to have the only true ending, yet it lacks better catharsis, proper emotions, something that would make it the right choice and not just the least bad one. It's not a dead end, quite the opposite. The chilling rabbit hole with the meta idea of a film with choices about a game with choices based on a book with choices is fantastic. I just feel like they gave up on it halfway through. ()

TheEvilTwin 

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English Hats off to Netflix for the great idea they brought to their platform. The choices that the viewer makes are initially bland in the style of "what song to put on" but over time they turn into pretty meaty kill/don't kill choices and the plot moves in a fine direction. I was a bit annoyed at first that when you made a bad choice, it then set you back a few minutes later and felt like a wrong choice and a dead end, but after realizing that it was one of ten alternate endings, in retrospect I actually like it and it makes sense to me. A very interesting interactive piece with a decent story and even some tough conditions that the viewer has to meet to get to the "golden" ending. ()